The Elden Ring Player Who Beat Every Single Boss Without Taking a Single Hit Reveals Their Secrets – IGN

In Elden Ring, loss of life comes for us all. The inevitability of the booming “YOU DIED” sport over display screen is a core a part of the Souls style, as you wait to reawaken on the final checkpoint to bang your head towards no matter brick wall you are combating over again.

Even “Let Me Solo Her”, the Elden Ring participant that helped tons of of gamers beat the sport’s hardest boss, died over 200 occasions trying to take Malenia down for the primary time. So what if I informed you there’s an Elden Ring participant that not solely managed to cheat loss of life, however keep away from taking a single hit from any of The Lands Between’s 165 bosses?

That’s precisely what GinoMachino did final week, when the Twitch streamer accomplished Elden Ring’s first-ever all bosses, no-hit run. Not solely did GinoMachino beat each boss with not even a scratch to point out for it, he did all of it in a single ten-and-a-half hour run on Twitch. IGN spoke to GinoMachino in regards to the run, and he informed us in regards to the sigh of reduction he exhaled upon defeating the ultimate boss to seal the deal.

“There’s a lot of relief, obviously,” GinoMachino says. “I was really focused towards the back half of the run, so for like four to five hours I was kind of not really talking. I was just focused on the game, making sure I wasn’t going to forget some little enemy or something like that. So it’s a lot of relief. I had also been working on the run for quite some time before that. So it’s really nice to get that run off my shoulders.”

Immediately after the profitable second on the Twitch stream, GinoMachino stated, “I can’t believe we did it… I came into today not confident at all, dude.”

You’d in all probability be in disbelief too, if you happen to’d poured as a lot time into this problem as GinoMachino has. A months-long buildup led to final week’s accomplishment, from the planning phases to an estimated 80 to 100 makes an attempt on the no-hit run.

The problem was a real no-hit run, which means if GinoMachino had gotten hit a single time, he would have needed to begin the sport over from scratch. Whether he took successful one hour in or 5 hours makes no distinction — the run would immediately be thrown within the rubbish with the remainder of the failed makes an attempt. 80 to 100 runs at a number of hours apiece positive stacks up, little doubt one of many largest contributors to GinoMachino’s 1200 logged hours in Elden Ring.

Anatomy of an ideal run

GinoMachino informed me creating the route is likely one of the most difficult components of tackling a process like this. You need to struggle the hardest bosses first in a problem run as a result of you’ve gotten the best odds of getting hit within the tougher fights. Why waste your time plowing by means of the simpler bosses, simply to lose the run afterward?

Instead, you permit the simpler stuff for later within the run to tackle as soon as you have already cleared the hardest fights within the sport (he says the three hardest bosses for problem runs are Malenia, the Godskin Duo, and Mohg). Even with all of this planning, GinoMachino stated there have positively been occasions the place he is misplaced a run five-plus hours deep to one thing unplanned, like a boss behaving in a barely uncommon method, or taking one step too far right into a boss area.

[M]y finish purpose can be to do all bosses, no-hit with out leveling or upgrading any weapons…

Beyond routing the perfect boss order, planning the perfect path by means of Elden Ring’s sport world additionally takes into consideration stopping to get gadgets, weapons, and Runes to stage up with. It took not less than two months to plan the golden path earlier than GinoMachino began to really try the run. The plan was at all times in flux, although, with GinoMachino saying, “but even up until the moment I got the run, I was changing stuff, improving some of the strategies and routing through the area.”

One accolade amongst many

So when GinoMachino logged onto Elden Ring on October 25, he may have been diving into simply one other forgotten, failed try. But that is the factor about these problem runs, and Souls video games typically: You by no means know when your subsequent run may very well be the run. For GinoMachino, when the run handed the six-hour mark, that is when he realized that it was really occurring.

The all bosses, no-hit run is simply one other accolade that joins GinoMachino’s spectacular resume of accomplished challenges. The streamer just lately completed Elden Ring using only bare fists, the place some bosses took upwards of 5 hours apiece. He additionally has accomplished several types of no-hit runs in different FromSoftware video games, like Dark Souls 2 and Dark Souls 3. Funnily sufficient, GinoMachino stated the FromSoftware components did not click on with him for a very long time.

“I started doing no hit runs in Dark Souls 3 five years ago, and it’s actually interesting, I didn’t really like the game when I first played it, like I actually quit halfway through,” he stated. “But what drew me back was when I saw a no-hit run on YouTube and I was like, ‘Wow, this is crazy compared to me fighting the bosses the first time, dying hundreds of times, just like everybody else…’ And so, I started to enjoy the games once I actually started challenge running them a bit more, and I guess I just never stopped since then. It’s been a long time.”

And he is displaying no indicators of stopping anytime quickly. In wake of his no-hit run and naked fists run, GinoMachino is already engaged on a run of Elden Ring with out stopping at any Sites of Grace. Once that is accomplished, he is bought an final purpose in thoughts, too.

“I don’t know if I’ll be able to do it, but I think my end goal would be to do all bosses, no-hit without leveling or upgrading any weapons… And I did runs like that in Dark Souls 3 and Dark Souls 2… Elden Ring’s got so many bosses… That’s gonna be a hard run. But I think that’s kind of like my end goal. If I can do that, then I’ll be pretty satisfied, I think.”

Logan Plant is a contract author for IGN masking online game and leisure information. He has over six years of expertise within the gaming business with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

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