How Google Stadia swallowed Hurricane Studios and spat out Raccoon Logic – VG247


You might bear in mind Raccoon Logic as Hurricane Studios, Google Stadia’s inner improvement studio in Montreal – most well-known for being dropped without warning because the tech big shortly misplaced confidence in its recreation streaming enterprise.

However we had been followers of this “bunch of scrappy people” lengthy earlier than they handed by the primary-coloured intestines of the Alphabet firm. As Hurricane Studios, they put out Journey to the Savage Planet, a daft and shocking planetary exploration recreation which VG247 gave 4 stars. Earlier than that, artistic director Alex Hutchinson led Murderer’s Creed 3 and Far Cry 4 – the elephant one – whereas govt producer Reid Schneider helped usher Arkham Origins and Arkham Knight into being.

Having reformed as an indie studio and salvaged the rights to Savage Planet from Google’s entrails, Raccoon Logic intends to use these AAA motion chops to its subsequent recreation. Moreover its pedigree, the workforce is distinguished by its cut-the-bullshit perspective and anti-corporate comedy – each of which make for entertaining dialog.

The brand new branding and id for Raccoon Logic, the brand new unbiased studio.

VG247: For many who don’t know, who’re you?

Alex Hutchinson: I’m the artistic director and co-founder at Raccoon Logic, the awkwardly named new studio that we’re introducing right here.

Reid Schneider: We had been co-founders on Hurricane Studios. We is perhaps the one firm that’s ever bought to Google after which by no means labored in a Google workplace.

Hutchinson: We received purchased by Google the day the pandemic principally kicked off. So we had been distant the entire time, and had been regurgitated again out together with all the recreation builders – earlier than we had any free espresso or lunch or performed with what I assume are giant, orange foam balls.

VG247: Consider the workplace slides you haven’t been down and by no means will.

Schneider: They discuss these microkitchens – ‘you’re by no means greater than ten steps away!’. The one microkitchen is in my home, and it’s not absolutely stocked except I do it.

Hutchinson: It’s horrible when these actors in The Internship spent extra time in Google Mountain View than we did.

Schneider: Then clearly that ended, and we’re tremendous glad as a result of we received to restart, constructing quirky, distinctive issues. The perfect a part of it’s that we had been in a position to get again all of the code and mental property from Google.

VG247: How did you handle to maintain maintain of the IP for Journey to the Savage Planet?

Schneider: It was undoubtedly on the difficult aspect. We joke that it took longer to get the IP again than it did to get acquired by Google. However they had been actually cool about the entire thing. They understood that as they had been getting out of recreation improvement, it made sense for the individuals who created the IP to take it again. However Google’s used to buying issues, not letting issues go. It was fairly a course of.

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VG247: Did you leap straight right into a sequel for Journey to the Savage Planet throughout your yr at Google?

Hutchinson: It was fairly tumultuous, to be sincere. We explored choices for licences, for targeted cloud tech and concepts for the sequel. However as a result of we stayed small for that complete interval, the one lifelike factor we may do was maintain iterating on the core concepts of Savage Planet. We did loads of work whereas we had been there.

Time is your best useful resource, so throwing away a yr of labor is heartbreaking. Google had been very beneficiant in promoting it again to us. We’re excited to have the ability to decide by that and work out what we wanna maintain.

VG247: So will your first recreation as Raccoon Logic be Journey to the Savage Planet 2?

Schneider: Proper now we’re not likely prepared to speak about what we’re doing subsequent. We’re again, we’ve received the IP, and we actually like the concept of being indie once more. There’s one thing actually cool about with the ability to simply deal with making video games and never interested by all the opposite stuff that’s tangential, or is a distraction.

Hutchinson: At huge studios, about 50% of my time was reformatting and redescribing selections to maintain them alive to an editorial group, or advertising, or execs. An enormous chunk of my job was defending the sport. I had much more vitality for that once I had extra hair.

VG247: Journey to the Savage Planet was a satire of company life. Did working for Google provide you with any new materials to work with?

Hutchinson: We’ve got a captivating storyline…

Schneider: No!

Hutchinson: Reid and I hung out in Silicon Valley, we had been at EA for a few years, we’ve been by the assorted wringers of huge company constructions. We’ve received heaps extra inspiration transferring ahead into the subsequent recreation, for certain.

VG247: You can see the Far Cry affect in Journey to the Savage Planet – not simply within the moveset, however the way in which wildlife intersected and prompted surprising occasions. Can we anticipate to see extra of that?

Hutchinson: I’m glad you introduced that up, that’s precisely the kind of stuff that we’re fascinated about. For me, the participant story at all times trumps the authorial narrative. It was the joke in Far Cry 4 that we will have all this heavy-handed story in regards to the troubles of violence and the way you’re right here to bury your mom, however we all know that each participant picked up the field to shoot individuals on an elephant. Folks making an attempt issues and experimenting is the enjoyment of video video games. The unknown, turning over a rock and seeing what’s there, or interacting with the creatures within the atmosphere with bizarre and wacky verbs. That’s one thing we wanna maintain embracing.

The Raccoon Logic workforce.

VG247: There’s been an explosion of pictures video games since Savage Planet got here out. Are you prone to return to that mechanic?

Hutchinson: It’s an important non-violent approach to have a good time your universe and provides individuals systemic instruments to interrogate the world. The digital camera is only a gun the place the output is a photograph and never a demise. It has 90% of the talent and pleasure of focusing on and pulling a set off. I used to be truly pitching a Pokemon Snap-y factor for some time there, because the quickest potential factor we may put out. However a digital camera shortly turns into like a gun, one thing that’s a given, that’s in each recreation. I don’t assume we may get away from it – if you happen to’re exploring a model new world then taking photos is a part of it – however I don’t assume it’ll be a core mechanic.

VG247: Journey to the Savage Planet was in regards to the pleasure of discovering one thing unusual and alien, and coming to know the way it behaved. With a sequel, you’ve received the Halo drawback – how do you retain it recent and overseas a second time round?

Hutchinson: If we return, we’ll put it on a brand new planet with new creatures. In case you’re doing a cop drama, it loses steam if it’s at all times reexploring the primary crime. However you probably have a brand new crime, you might have the consolation of the characters in a brand new thriller. I believe that’s how we attempt to deal with it, and never be afraid of radical change inside a franchise. That’s one thing that stultifies the massive studios.

Schneider: Halo is pseudo-realistic. And the extra critical one thing is, if it doesn’t land utterly, then it simply begins to really feel ridiculous. What we at all times need to do is embrace the humour and ridiculousness of it at first, as a result of then it simply turns into humorous and satire.

VG247: Reid, your background is on the Arkham video games – how does that have manifest in your work at this time?

Schneider: I realized lots working with Rocksteady. They’re absolute professionals. They had been actually cautious that no matter they shipped lived as much as the imaginative and prescient of the workforce. It gave me a framework on find out how to body a recreation delay with a writer, and maintain the road…

Hutchinson: Hodor!

Schneider: Maintain the road, and do what’s finest for the workforce and the sport. Hurricane by no means crunched, and we had been in a position to get the sport executed.

VG247: You’re being funded by Tencent now. I believe most of us affiliate Tencent with multiplayer companies like League of Legends or Fortnite, however they’re backing an enormous number of video games now. What does their involvement imply for the video games you make?

Schneider: They’ve been phenomenal companions. They invested in us manner earlier than the IP and the code was found out. We weren’t making an attempt to shoehorn, ‘Oh, we’re going to make a MOBA or battle royale’. What’s nice about Tencent is that they deal with individuals, and that’s a extremely welcome change.

Hutchinson: It’s the distinction between outdated online game cash and new online game cash. Outdated online game cash began out embracing danger and now it’s turn into risk-averse. It tries to try this by embracing manufacturers and licenses. The brand new online game cash is embracing individuals, and that’s at all times a greater answer.

VG247: Clearly it didn’t work out, however you spent fairly some time working as a first-party studio. What did that have educate you that you would be able to carry ahead into Raccoon Logic?

Hutchinson: We realised we’re scrappy, and never as comfy in huge company constructions as we as soon as had been. They require all people to fall in line and comply with progress. We had been all good at that for a few years, however at a sure level you are feeling such as you need to repay your expertise and make sturdy selections. For higher or worse, that is how we’re going to exit: on the standard of our personal concepts.

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